// Packs shade mode into normal G-buffer .a (RGBA8): 0.0 unlit, 0.5 Phong, 1.0 PBR.
#ifndef SHADE_GLSL
#define SHADE_GLSL

const float SHADE_UNLIT = 0.0;
const float SHADE_PHONG = 0.5;
const float SHADE_PBR = 1.0;

#endif
